GHost HOuse

Ghost House began as a small project over 2 years ago, when I made a short prototype game that included a few unfinished environment assets. Using the mouse, players would pivot the camera around a fixed point in the scene, searching the environment for items to enter the house.

Work and other obligations caused it to sit unfinished for years, which always bummed me out because I personally loved the project so much! So, over the past few months, I worked a few hours each night to completely re-model and re-paint the entire scene. 

80 Level write up:


Break Down