Dragon's Call - Summer Event

Dragon Ruins! Our Paladins summer event map! We really pushed the modular kit with this map, it's made of about 80% modular assets with some POI's sprinkled on top. Our team has really been focusing on improving our material and color reads, and I think this is the first map that is really showing that.

I was responsible for the giant scoreboards and ball for the new capture the flag mode we added for this event. I also was responsible for a large portion of the modular kit, and ground (sand texture by Andy Trabold).  

I also sculpted, retopologized, and baked out the maps for the volcanic rock used throughout the map, Andy did the final diffuse texture for it because I still had a few other tasks I needed to finish up (collision, lightmap polish, seams, and the ball asset) that I needed to finish up.

Loved working on this one, we're only getting better, GO TEAM.

I'll put a whole list of credits at the bottom.

ScreenShots

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Art direction and concepts - ThunderBrush: https://www.artstation.com/thunderbrush 
Concept art - Gabi Overberg: https://www.artstation.com/halogxn 
Lighting - Jonathan Criner: https://www.artstation.com/jcri 
Trim texture / tiling textures - Andrew Trabbold: https://www.artstation.com/trabbold
FX - Rollin Hafner 
Environment art - Alex Martin: https://www.artstation.com/xelan101 
Environment art - Gannon Jaspering: https://www.artstation.com/gforgannon 
Environment art - Norma Martinez https://www.artstation.com/esanany