I was responsible for modeling, sculpting and texturing many of the plants that were placed on nearly everything in Brightmarsh for Paladins: Champions of the Realm.
Textures by me and Andy Trabbold
I was also responsible for modeling, sculpting and texturing the "Teapot Furnace" and its log holder found in multiple areas of the map
Metal texture and material by me, tiling terracotta texture by Andy Trabbold
Finally I was tasked with modeling the greenhouse interior, exterior, and the large vines that wrap around it. These were the only vines I created in the map. The plants found inside the greenhouse also the plants I talked about above. Final uv and topology pass was done by Anthony Xenakis.
And for the sake of clarity, I added these helpful little pics to show what exactly I worked on. Thanks for looking!